This is a small turbo c program of snake game using
some graphics.h functions. Anyone who is familiar with C graphics
programming can do it very easily.
Code Explanation some graphics.h functions. Anyone who is familiar with C graphics
programming can do it very easily.
In the beginning of code explanation the first important part is
initializing the graphics mode in turbo C to do drawing a calculator and
that is must be done before using every graphics related functions. This
graphics initialization is done by a pre-define function called initgraph()
with a tiny code part given below :
int gdriver = DETECT, gmode, errorcode;
initgraph(&gdriver, &gmode, "C:\\TC\\BGI");
If your TC folder is in D drive than just type "D:\\TC\\BGI" instead of
"C:\\TC\\BGI"
inside the initgraph( ) function.So if you want to use graphics functions in
your turbo c program, than you have to always write these two statement in
the main( ) function.
If you initialize the graphics mode than, all graphics.h function can be use
in the program.But if you need to come back to the normal textmode (the
black screen ) than you have to shut down the graphics mode by using the
graphics.h function closegraph( ).
In that program we have use three user-define functions given below :
initializing the graphics mode in turbo C to do drawing a calculator and
that is must be done before using every graphics related functions. This
graphics initialization is done by a pre-define function called initgraph()
with a tiny code part given below :
int gdriver = DETECT, gmode, errorcode;
initgraph(&gdriver, &gmode, "C:\\TC\\BGI");
If your TC folder is in D drive than just type "D:\\TC\\BGI" instead of
"C:\\TC\\BGI"
inside the initgraph( ) function.So if you want to use graphics functions in
your turbo c program, than you have to always write these two statement in
the main( ) function.
If you initialize the graphics mode than, all graphics.h function can be use
in the program.But if you need to come back to the normal textmode (the
black screen ) than you have to shut down the graphics mode by using the
graphics.h function closegraph( ).
In that program we have use three user-define functions given below :
void check();
void end();
void win();
The first screen shot will be like this :-
The gaming screen will be look like this :-
Here is the source code
void end();
void win();
The first screen shot will be like this :-
The gaming screen will be look like this :-
Here is the source code
#include "graphics.h"
#include 'stdlib.h"
#include "dos.h"
#include "conio.h"
#include "stdio.h"
#include "time.h"
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#include 'stdlib.h"
#include "dos.h"
#include "conio.h"
#include "stdio.h"
#include "time.h"
int m[500],n[500],con=20,TEMP;
clock_t start,stop;
void main(void)
{
int gd=DETECT,gm,ch,maxx,maxy,x=13,y=14,p,q,spd=100;
int a=0,i=0,j,t,temp;
initgraph(&gd,&gm,"C:\\TC\\BGI");
setcolor(6);
settextstyle(1,0,6);
outtextxy(20,2," SNAKE 2 BY Himadree ");
settextstyle(6,0,2);
outtextxy(20,80," Use Arrow Keys To Direct The Snake ");
outtextxy(20,140," Avoid The Head Of Snake Not To Hit Any Part Of
Snake");
outtextxy(20,160," Pick The Beats Untill You Win The Game ");
outtextxy(20,200," Press 'Esc' Anytime To Exit ");
outtextxy(20,220," Press Any Key To Continue ");
outtextxy(20,240," DONT FORGET TO GIVE U R VALUABLE OPINION ");
ch=getch();
if(ch==27) exit(0);
cleardevice();
maxx=getmaxx();
maxy=getmaxy();
randomize();
p=random(maxx);
temp=p%13;
p=p-temp;
q=random(maxy);
temp=q%14;
q=q-temp;
start=clock();
while(1)
{
setcolor(WHITE);
setfillstyle(SOLID_FILL,con+5);
circle(p,q,5);
floodfill(p,q,WHITE);
if( kbhit() )
{
ch=getch(); if(ch==0) ch=getch();
if(ch==72&& a!=2) a=1;
if(ch==80&& a!=1) a=2;
if(ch==75&& a!=4) a=3;
if(ch==77&& a!=3) a=4;
}
else
{
if(ch==27){
break;
}
}
if(i<20){
m[i]=x;
n[i]=y;
i++;
}
if(i>=20)
{
for(j=con;j>=0;j--){
m[1+j]=m[j];
n[1+j]=n[j];
}
m[0]=x;
n[0]=y;
setcolor(WHITE);
setfillstyle(SOLID_FILL,con);
circle(m[0],n[0],8);
floodfill(m[0],n[0],WHITE);
setcolor(WHITE);
for(j=1;j<con;j++){
setfillstyle(SOLID_FILL,con+j%3);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
delay(spd);
setcolor(BLACK);
setfillstyle(SOLID_FILL,BLACK);
circle(m[0],n[0],8);
floodfill(m[0],n[0],BLACK);
setcolor(BLACK);
setfillstyle(SOLID_FILL,BLACK);
circle(m[j],n[j],5);
floodfill(m[j],n[j],BLACK);
}
stop=clock();
t=(stop-start)/CLK_TCK;
check();
if(x==p && y==q)
{
con=con+5;
if(spd>=5)
spd=spd-5;
else spd=5;
if(con>490)
win();
p=random(maxx); temp=p%13; p=p-temp;
q=random(maxy); temp=q%14; q=q-temp;
}
if(a==1){
y = y-14;
}
if(y<0)
{
temp=maxy%14;y=maxy-temp;
}
if(a==2)
{
y = y+14;
}
if(y>maxy)
{
y=0;
}
if(a==3){
x = x-13;
}
if(x<0) {
temp=maxx%13;x=maxx-temp;
}
if(a==4){
x = x+13; if(x>maxx) x=0;
}
if(a==0)
{
y = y+14 ;
x=x+13;
}
}
}
void check(){
int a;
for(a=1;a<con;a++)
if(m[0]==m[a] && n[0]==n[a])
{
end();
}
else
{
continue;
}
}
void end()
{
int j,i;
setcolor(WHITE);
for(i=0;i<5;i++){
delay(500);
cleardevice();
delay(500);
for(j=0;j<=con;j++){
setfillstyle(SOLID_FILL,RED);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
}
settextstyle(3,0,4);
outtextxy(150,150," GAME OVER ");
getch();
getch();
exit(0);
}
void win()
{
int j,i;
setcolor(WHITE);
for(i=0;i<5;i++){
for(j=0;j<=con;j++){
setfillstyle(SOLID_FILL,con);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
delay(500);
cleardevice();
delay(500);
}
settextstyle(3,0,4);
outtextxy(210,320," YOU WIN ");
getch();
exit(0);
}
clock_t start,stop;
void main(void)
{
int gd=DETECT,gm,ch,maxx,maxy,x=13,y=14,p,q,spd=100;
int a=0,i=0,j,t,temp;
initgraph(&gd,&gm,"C:\\TC\\BGI");
setcolor(6);
settextstyle(1,0,6);
outtextxy(20,2," SNAKE 2 BY Himadree ");
settextstyle(6,0,2);
outtextxy(20,80," Use Arrow Keys To Direct The Snake ");
outtextxy(20,140," Avoid The Head Of Snake Not To Hit Any Part Of
Snake");
outtextxy(20,160," Pick The Beats Untill You Win The Game ");
outtextxy(20,200," Press 'Esc' Anytime To Exit ");
outtextxy(20,220," Press Any Key To Continue ");
outtextxy(20,240," DONT FORGET TO GIVE U R VALUABLE OPINION ");
ch=getch();
if(ch==27) exit(0);
cleardevice();
maxx=getmaxx();
maxy=getmaxy();
randomize();
p=random(maxx);
temp=p%13;
p=p-temp;
q=random(maxy);
temp=q%14;
q=q-temp;
start=clock();
while(1)
{
setcolor(WHITE);
setfillstyle(SOLID_FILL,con+5);
circle(p,q,5);
floodfill(p,q,WHITE);
if( kbhit() )
{
ch=getch(); if(ch==0) ch=getch();
if(ch==72&& a!=2) a=1;
if(ch==80&& a!=1) a=2;
if(ch==75&& a!=4) a=3;
if(ch==77&& a!=3) a=4;
}
else
{
if(ch==27){
break;
}
}
if(i<20){
m[i]=x;
n[i]=y;
i++;
}
if(i>=20)
{
for(j=con;j>=0;j--){
m[1+j]=m[j];
n[1+j]=n[j];
}
m[0]=x;
n[0]=y;
setcolor(WHITE);
setfillstyle(SOLID_FILL,con);
circle(m[0],n[0],8);
floodfill(m[0],n[0],WHITE);
setcolor(WHITE);
for(j=1;j<con;j++){
setfillstyle(SOLID_FILL,con+j%3);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
delay(spd);
setcolor(BLACK);
setfillstyle(SOLID_FILL,BLACK);
circle(m[0],n[0],8);
floodfill(m[0],n[0],BLACK);
setcolor(BLACK);
setfillstyle(SOLID_FILL,BLACK);
circle(m[j],n[j],5);
floodfill(m[j],n[j],BLACK);
}
stop=clock();
t=(stop-start)/CLK_TCK;
check();
if(x==p && y==q)
{
con=con+5;
if(spd>=5)
spd=spd-5;
else spd=5;
if(con>490)
win();
p=random(maxx); temp=p%13; p=p-temp;
q=random(maxy); temp=q%14; q=q-temp;
}
if(a==1){
y = y-14;
}
if(y<0)
{
temp=maxy%14;y=maxy-temp;
}
if(a==2)
{
y = y+14;
}
if(y>maxy)
{
y=0;
}
if(a==3){
x = x-13;
}
if(x<0) {
temp=maxx%13;x=maxx-temp;
}
if(a==4){
x = x+13; if(x>maxx) x=0;
}
if(a==0)
{
y = y+14 ;
x=x+13;
}
}
}
void check(){
int a;
for(a=1;a<con;a++)
if(m[0]==m[a] && n[0]==n[a])
{
end();
}
else
{
continue;
}
}
void end()
{
int j,i;
setcolor(WHITE);
for(i=0;i<5;i++){
delay(500);
cleardevice();
delay(500);
for(j=0;j<=con;j++){
setfillstyle(SOLID_FILL,RED);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
}
settextstyle(3,0,4);
outtextxy(150,150," GAME OVER ");
getch();
getch();
exit(0);
}
void win()
{
int j,i;
setcolor(WHITE);
for(i=0;i<5;i++){
for(j=0;j<=con;j++){
setfillstyle(SOLID_FILL,con);
circle(m[j],n[j],5);
floodfill(m[j],n[j],WHITE);
}
delay(500);
cleardevice();
delay(500);
}
settextstyle(3,0,4);
outtextxy(210,320," YOU WIN ");
getch();
exit(0);
}
Note : For more information, you can also visit my other blogs. And don't forget to give your valuable comments.
1 comments:
void check();
void end();
void win();
how to write functions
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